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4th ERA
LAST BATTLE OF THE REPUBLIC
LEGIONNAIRE
On the edge of the galaxy, a diplomatic mission to an alien planet takes a turn when the Legionnaires, an elite special fighting force, find themselves ambushed and stranded behind enemy lines. They struggle to survive under siege, waiting on a rescue that might never come.
In the seedy starport of Ackabar, a young girl searches the crime-ridden gutters to avenge her father's murder; not far away, a double-dealing legionniare-turned-smuggler hunts an epic payday; and somewhere along the outer galaxy, a mysterious bounty hunter lies in wait.
Galaxy's Edge combines sleek starfighters, exotic aliens, loyal bots, blasters, scoundrels, heroes, and powerful enemies in a thrilling adventure that will take you back to that magic place from a long time ago.
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3rd ERA
RISE OF THE REPUBLIC
TIN MAN
The heart of a hero.
In the wilds of a jungle planet, the Legion fights in brutal combat as Republic marines fly their SLICS from one tragedy to the next.
H292, a repurposed warbot, shows the heart of a hero as he wades into the battle not to destroy - but to save.
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4th ERA
LAST BATTLE OF THE REPUBLIC
GALACTIC OUTLAWS
A threat looms at the edge of the galaxy…
Years have passed since the battle of Kublar, and Wraith is in deep cover for Legion Dark Ops, living a second life on the edge as an irreverent smuggler and bounty hunter under the alias of Captain Keel. As he fights off pirates and double-crossing rebels, Keel comes to realize that the old lines between right and wrong have blurred as the Legion sinks further under the corrupting influence of the House of Reason and its points.
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3rd ERA
RISE OF THE REPUBLIC
REQUIEM FOR MEDUSA
The scum hiding deep inside the Reach out along galaxy's edge thought they could kill her and not pay the price. For years these hardened killers have run roughshod over the lawless worlds where Republic justice is never as fast as the blaster in your hand and where double-crosses and death are a part of every deal. They thought this time would be no different.
They were wrong.
This time, the Guild sent the legendary bounty hunter Tyrus Rechs.
As the infamous Rechs pursues the men who murdered his colleague, he's hell-bent on justice, heedless of the trail of destruction he leaves across ruined worlds and fantastic gambling meccas alike. Because for Rechs, this isn't just another Guild contract...it's personal.
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4th ERA
LAST BATTLE OF THE REPUBLIC
KILL TEAM
Always make 'em pay.
In the aftermath of the Battle of Kublar—and the destruction of the battleship Chiasm—Legion Dark Ops recruits Chhun, Wraith, and the survivors of Victory Company to form an elite Kill Team of legionnaires. Their secret mission is as clear as it is deadly: find and eliminate those responsible for the Kublar disaster.
Standing between them and their objective are a maze of corrupt Republic officials, a spy on the verge of losing himself in deep cover, and the Zhee—a murderous species who will stop at nothing. But perhaps the biggest threat of all is the truth they seek to uncover.
A truth that could ignite a revolution—and engulf the galaxy in flames…
…unless the Kill Team is willing to finish the job. At any cost. -
4th ERA
LAST BATTLE OF THE REPUBLIC
ATTACK OF SHADOWS
The End of the Republic begins now.
The galaxy ignites as Goth Sullus and his fleet unleash a devastating surprise assault on the Republic. All that stands in his way are the 7th Fleet and the Legion. But with allies hidden in the very heart of the Republic, Sullus looks to reshape the galaxy in his own image.
Fleets collide in a moment-by-moment account of tactics, heroism, sacrifice, and the start of the final war of the Republic. The stakes have never been higher—and it’s winner take all.
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2nd ERA
SAVAGE WARS
IMPERATOR
Warrior. Slave. Survivor. Emperor.
As a crumbling Galactic Republic falls to the relentless assault of a merciless foe, so begins the rise of an enigmatic emperor intent on saving a corrupt galaxy-spanning civilization from itself… and from something much darker that lies beyond the reaches of the known.
Just as the reins of power fall into his iron-fisted grasp, an assassination attempt by a hidden cabal within his own inner circle jeopardizes every plan he has set in motion for his Dark Legion, his Imperial Navy, and his ultimate conquest of the stars. But the assassins have no idea who they are actually dealing with…or what he has become.
Imperator is a darkly heroic epic that spans the boundaries of time, space, friendship, and one man’s quest for a power that never should have been found.
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4th ERA
LAST BATTLE OF THE REPUBLIC
SWORD OF THE LEGION
Choose your legacy.
Captain Chhun’s Dark Ops squad is reunited with Wraith, and they are entrusted with the task of denying Goth Sullus the shipyards he so eagerly desires. But when the mission doesn’t go as planned, Chhun and Wraith must find a way to stop the Black Fleet’s advance—even if it costs them their lives.
Meanwhile, an old friend from Nether Ops executes a covert operation that will turn the focus of the Last War of the Republic in a terrible new direction.
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4th ERA
LAST BATTLE OF THE REPUBLIC
PRISONERS OF DARKNESS
The galaxy is spiraling into all-out war.
The Battle of Tarrago was just the beginning. Following Goth Sullus's ruthless onslaughts against the Republic, a desperate House of Reason searches for scapegoats—and finds one, deserving or not, in Commander Ellek Owens. His sentence is cruel, unjust—and final.
Unless Victory Squad has anything to say about it.
When Chhun undertakes a daring raid on the prison planet Herbeer to rescue his commander, Wraith's loyalties are put to the test, as he's forced to choose between his responsibilities to the Legion… and his responsibilities to his captured crew.
Meanwhile, in the Umnar system, the soulless menace known as the Cybar seeks to break Prisma Maydoon—and set the stage for the total annihilation of not only the Republic, but all life in the galaxy.
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4th ERA
LAST BATTLE OF THE REPUBLIC
TURNING POINT
Fight to Win.
With the galaxy in turmoil, the Legion initiates Article Nineteen, a hard reset designed to halt the corruption and ineptitude that continues to spill forth from the Galactic Core. But when the House of Reason aligns itself with the bloodthirsty zhee extremists, the Legion has no choice but to commit to a savage campaign of Total War.
Meanwhile, Captain Chhun and Victory Squad follow intelligence that could land a powerful blow against Goth Sullus and his fledgling empire, and Exo and Wraith, in an tenuous alliance, move toward a slumbering fleet that could permanently alter the delicate balance of power among Legion, Republic, and Empire... or could just as easily eradicate the galaxy altogether.
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4th ERA
LAST BATTLE OF THE REPUBLIC
MESSAGE FOR THE DEAD
Survive the Future.
As Legion Commander Keller attempts to coax the Republic and Black Fleet into a winner-take-all battle at the heart of the Galactic Core, Wraith uncovers secrets from Tyrus Rechs’s past. Determined to liberate his crew from the clutches of a dormant fleet controlled by a hostile AI, the soldier-turned-rogue comes face to face with the galaxy’s greatest threat.
Meanwhile, Chhun and Kill Team Victory find themselves taking on new roles inside the Legion, and the fight for control of the Galactic Republic hits its zenith with the arrival of the malevolent Cybar.
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3rd ERA
RISE OF THE REPUBLIC
CHASING THE DRAGON
They all want the Dragon dead.
The Dragon was trained from his youth to operate as a lethal killing machine. He has tangled with crime lords, dangerous insurgents, even Nether Ops...and none of these forces has been able to bring the elusive warrior to heel.
Enter the notorious bounty hunter Tyrus Rechs.
Rechs takes on the job as a favor to an old Savage Wars buddy. Only Rechs isn’t out to kill the Dragon - his mission is to save the kid’s life.
Unless the Dragon kills Rechs first.
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3rd ERA
RISE OF THE REPUBLIC
ORDER OF THE CENTURION
A price paid in blood
“The Order of the Centurion is the highest award that can be bestowed upon an individual serving in, or with, the Legion. When such an individual displays exceptional valor in action against an enemy force, and uncommon loyalty and devotion to the Legion and its legionnaires, refusing to abandon post, mission, or brothers, even unto death, the Legion dutifully recognizes such courage with this award.”
Tired of sitting out the war on Psydon in a mobile office lab, Legion Lieutenant Washam agrees to undertake a covert and unsanctioned mission with a band of Republic Recon Marines. Inserted deep behind enemy lines, the strike force uncovers a surprise key to ending a bitter war. Now they must navigate a hostile jungle teeming with murderous alien rebels, pushing themselves to the limits of their abilities, to get this vital intel to Legion Command - if they can survive that long.
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4th ERA
LAST BATTLE OF THE REPUBLIC
RETRIBUTION
VICTORY is at hand.
With the galaxy in tatters, Chhun and Wraith lead Kill Team Victory and the remnants of the Legion in a clandestine final effort to bring about Article Nineteen. It's needed now more than ever as the Republic's new emperor, Goth Sullus, grows increasingly enigmatic and tyrannical in his rule, leaving some to question their roles in bringing the mysterious leader of the Black Fleet to power.
Meanwhile, a dark traveler finds Prisma Maydoon at the sanctuary of Mother Ree, and bids her to depart from the path of the Ancients.
Experience the exciting conclusion of Galaxy's Edge Season One, as a desperate, daring raid on Utopion itself leaves Kill Team Victory torn between duty to the Legion and the need to make those responsible for its demise finally pay!
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2nd ERA
SAVAGE WARS
SAVAGE WARS
The greatest conflict the galaxy has ever known…
They were the Savages. Raiders from our distant past. Elites who left Earth to create tailor-made utopias aboard the massive lighthuggers that crawled through the darkness between the stars. But the people they left behind on a dying planet didn't perish in the dystopian nightmare the Savages had themselves created: they thrived, discovering faster-than-light technology and using it to colonize the galaxy ahead of the Savages, forming fantastic new civilizations that surpassed the wildest dreams of Old Earth.
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2nd ERA
SAVAGE WARS
GODS & LEGIONNAIRES
The Battle Lines Are Drawn.
The Coalition is reeling. New Vega and its other worlds have fallen beneath the boot of the newly allied Savage marines, and the death count continues to rise at a staggering rate. One thing is clear: the war to come will be a fight for the very survival of the species. For both sides in this conflict, now is the time to become what fate, and victory, demand.
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2nd ERA
SAVAGE WARS
THE HUNDRED
THE LEGION HAS LANDED
One-hundred men met the brutal standards of General Tyrus Rechs and became legionnaires.
One-hundred men embarked on a suicide mission to retake New Vega from the Savages.
One-hundred men stood up...for the galaxy.
Performed by Stephen Lang (Avatar, Gods and Generals), Galaxy's Edge: The Hundred is the exciting conclusion to the Savage Wars trilogy as the Legion launches a desperate, brutal assault against the overwhelming forces of the Savage Alliance.
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5th ERA
REBIRTH OF THE LEGION
TAKEOVER
Every disaster brings an opportunity.
Goth Sullus and his empire have fallen.
With the Legion and the rest of the galaxy watching from the still-smoldering galactic core, Carter, a former legionnaire turned private contractor, and Jack Bowie, a Navy spy with nowhere left to turn, sign up to work for an enterprising private contractor looking to make a statement on the planet Kublar.
Plans are in motion dating back to the Savage Wars, and as the galaxy rushes to fill in the vacuum created by the fall of the Imperial Republic, the bodies are hitting the floor.
But every plan has a reckoning…
Takeover is the thrilling aftermath of the final, desperate execution of Article Nineteen and the looming rebirth of the Legion and the galaxy itself as Galaxy’s Edge: Season Two begins!
READ ANYTIME AFTER
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4th ERA
LAST BATTLE OF THE REPUBLIC
FORGET NOTHING
She Chose the Hardest Way
The daughter of a Legion war hero, fighting was in Andien Broxin's blood. But the battles Republic marines face on strange and alien worlds are a far cry from the vaunted, brutal, no-holds-barred conflicts fought at the edge of the galaxy by the elite legionnaires.
Until a devastating war erupts right in the Republic’s stellar backyard.
Newly stationed on a mid-core planet being harassed by terrorist revolutionaries, Andien and her fellow “hullbusters” find themselves right in the middle of a desperate fight for survival. All their training, standards, discipline - all the hard paths - have led to this. If she and her fellow marines are to come out of this alive, Andien will have to find out who she truly is...and what she can become.
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3rd ERA
RISE OF THE REPUBLIC
MADAME GUILLOTINE
Leave no man behind.
On Detron, a simmering protest boils over and turns deadly when militants hiding among the demonstrators deliberately shoot down a group of legionnaires, executing one survivor and taking two for ransom. The only Republic asset the captured leejes can rely on is a lone marine sniper who defies orders in a desperate attempt to save them.
But a troubled sea of hostile riots, looting, and murder is too much for anyone to navigate safely. Join the adventure as Tyrus Rechs stops at nothing to take down a nefarious conspiracy before it has a chance to take root in the very Republic that wants him dead.
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1st ERA
THE FALL OF EARTH
THE BEST OF US
Half the world is a wasteland: the other half is on borrowed time.
The West has been devastated by epidemics, bio-terrorism, war, and famine. Asia has shut its borders to keep the threats at bay, and some with power and influence have already abandoned Earth. Now an escape route a century in the making – the Nomad mission – finally offers hope to a small town and a secret research centre hidden in a rural American backwater.
Shrouded in lies and concealed even from the research centre's staff, Nomad is about to fulfil its long-dead founder's vision of preserving the best of humanity to forge a new future.
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1st ERA
THE FALL OF EARTH
MOTHER DEATH
COMING SOON
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4th ERA
LAST BATTLE OF THE REPUBLIC
IRON WOLVES
There can be no victory without sacrifice.
The Iron Wolves are a company of legionnaires whose legendary exploits date back to the Savage Wars. When they are invited to be guests of honor at a ceremony on a small, backwater planet, they look forward to some precious time away from the constant conflicts of galaxy's edge.
But when a neighboring country invades, disrupting the ceremony and killing innocents, the Wolves are forced to make an impossible decision. Aid a people pleading for their protection... or obey the cynical orders of their Senate to stand down and see how the dust settles.
Taking their careers and lives into their hands, the Iron Wolves and local militia form a brotherhood determined to fight for what they believe in. War is on the wind, the battle is at hand, and the Legion is on the move once more.
Strap on your bucket, grab your blaster, and start reading today. The Iron Wolves call and death is on the hunt.
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4th ERA
LAST BATTLE OF THE REPUBLIC
STRYKER'S WAR
Feel the thunder!
Stryker Company always brings the fight, but when they relieve embittered and embattled Republic marines, they find an enemy unwilling to stand up and face them. Tasked with protecting the Republic's interests on a mining world, the legionnaires face roadside ambushes, double-dealing locals, and constant sabotage.
And the mission isn't as straightforward as they thought it would be.
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4th ERA
LAST BATTLE OF THE REPUBLIC
THROUGH THE NETHER
Nether Ops works in shadows, and those shadows taint all they touch.
Soren Voss believes in the Republic. But when he puts a promising Navy career on hold to serve as a covert agent, he encounters truths that throw everything he knows into turmoil. After weeks in deep cover living life with ruthless gangs, Soren uncovers a stolen cache of weapons, a mysterious upgraded form of legionnaire armor, and a written oath of loyalty for someone named...Goth Sullus. The agent follows leads that bring him face-to-face with crooked legionnaires, slimy politicians, and a powerful smuggler and gunrunner named Scarpia.
Soren follows a darkening path to the heart of the Republic, and what he uncovers leaves him wondering not only if the Republic can be saved, but if he's even on the right side.
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4th ERA
LAST BATTLE OF THE REPUBLIC
THE RESERVIST
They promised him one weekend a month. The House or Reason swore the 9th would never leave their gentle homeworld. But after Kublar, things changed for Sergeant Fetch and the Caledonian Reserve Legion Corps. Thrown into a meat grinder conflict in a desperate bid to hold the line, it doesn’t matter whether you’re reserve or active, only that you kill and survive.
A searing tale of combat and honor at any price from a wounded veteran of the War in Iraq who fought to keep the MSRs open from Mosul to Tikrit.
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3rd ERA
RISE OF THE REPUBLIC
DARK OPERATOR
This lone operator doesn't know what it will take to win. He only knows he's not going to lose.
Legion Dark Ops has always been a unit shrouded in secrecy. Tasked with performing covert missions, its kill teams are filled with the best warriors from within the ranks of the Legion.
Kel Turner is one of the youngest legionnaires ever to be selected to its ranks. After many battles and trials, he is faced with the greatest challenge of his life - operating by himself on a remote planet at the galaxy's edge, a foot soldier for the policies of the duplicitous House of Reason, tasked with solving a crisis that would take ten kill teams to resolve.
Diplomats, spies, shadowy terrorist groups, and an enigmatic general work with and against Kel as he fights to save a society from itself. What can one operator do alone, separated from his kill team, fighting a war that has no name?
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3rd ERA
RISE OF THE REPUBLIC
REBELLION
There’s only one distraction from the stress of combat for a legionnaire—the next mission.
For Sergeant Kel Turner and Kill Team Three, the wait is never long. Whether it’s on a core world snatching a delusional genius who knows too much, or on the edge forging allies among a complex alien culture, Dark Ops are the foot soldiers of the House of Reason’s galactic game for dominance. Galaxy’s Edge: Dark Operator follows the earliest days of Legion Dark Ops following the Savage Wars.
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3rd ERA
RISE OF THE REPUBLIC
NO FAIL
Failure is a Hateful Word
For Dark Ops Sergeant Kel Turner, it’s unthinkable. Until now. Kill teams are accustomed to achieving the impossible, and Kill Team Three has done the impossible more than any other. Tasked with mission after mission, against a never-ending list of enemies, Kel and Three brace themselves to rise to the occasion yet again.
Kel lived under no doubts about his kill team’s ability to win against any odds, until an enemy thought long defeated reappears. From a dingy city locked in the center of a cold war to a nightmarish alien landscape, the one constant that defines their latest missions is that a kill team is always alone.
Living in the black world of covert operations, there are secrets, then there are secrets. The first might lead to his death. The second might lead to failure.
For this Dark Operator, in a galaxy filled with potentials, death is preferable to failure.
AUTHOR'S RECOMMENDATIONS:
TYRUS RECHS
For a deeper dive on the character Tyrus Rechs, we recommend reading the following books:
THE FALL OF EARTH
For a deeper dive on The Fall of Earth, we recommend reading the following books:
Mother Death (Coming Soon)
HISTORY OF THE LEGION
For a deeper dive on the history of the Legion, we recommend reading the following books:
GOTH SULLUS & THE BLACK FEET
For a deeper dive on the history of Goth Sullus & The Black Feet, we recommend reading the following books: